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Gamification Activities and Methods for the Elderly's Support

Gamification Activities and Methods for the Elderly's Support

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  • Summary of the project
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  • ADU Short-term joint staff training events
  • Tangible Results

Tangible Results

1) Toolkit:

  • Conducts analysis about the current needs of the target groups focusing on the exploitation of the potential of use of Gamification for elderly people;
  • Conducts analysis on advantages and disadvantages ICT based usages for elderly people, usability and accessibility of the ICT based methods, highlighting those actions to be implemented;
  • Make an overview of digital skills for elderly people;
  • Addressing strategies for under-represented groups;
  • Examine the opportunities of using game based learning by elderly people;
  • Create various options for use of digital skills programmes for adults;
  • Make sample digital skills roadmaps for elderly people;
  • Translate the Toolkit in national language.

Toolkit-G.A.M.E.S_EN

Toolkit+G.A.M.E.S_IT

Toolkit G.A.M.E.S_SK

Toolkit G.A.M.E.S_RO

Toolkit G.A.M.E.S_PT

Toolkit G.A.M.E.S_PL

Toolkit G.A.M.E.S_LT

Toolkit G.A.M.E.S_EL

2) Policy Recommendations:

  • Desk research & needs analysis;
  • Online survey to determine the current level of community engagement;
  • Needs analyis;
  • Writing a document containing policy recommendation regarding how to increase the level of community engagement of Adult Education.

Policy-Recommendation_EN

Policy rcommandation_EL

Policy rcommandation_IT

Policy rcommandation_LT

Policy rcommandation_PL

Policy rcommandation_PT

Policy rcommandation_RO

Policy rcommandation_SK

 

 

 

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