kontakt@tota.sk
Gamification Activities and Methods for the Elderly's Support

Gamification Activities and Methods for the Elderly's Support

Menu
  • Home page
  • Summary of the project
  • Partners
  • Transnational Project Meetings
  • ADU Short-term joint staff training events
  • Tangible Results

Tangible Results

1) Toolkit:

  • Conducts analysis about the current needs of the target groups focusing on the exploitation of the potential of use of Gamification for elderly people;
  • Conducts analysis on advantages and disadvantages ICT based usages for elderly people, usability and accessibility of the ICT based methods, highlighting those actions to be implemented;
  • Make an overview of digital skills for elderly people;
  • Addressing strategies for under-represented groups;
  • Examine the opportunities of using game based learning by elderly people;
  • Create various options for use of digital skills programmes for adults;
  • Make sample digital skills roadmaps for elderly people;
  • Translate the Toolkit in national language.

 

2) Policy Recommendations:

  • Desk research & needs analysis;
  • Online survey to determine the current level of community engagement;
  • Needs analyis;
  • Writing a document containing policy recommendation regarding how to increase the level of community engagement of Adult Education.

© Gamification Activities and Methods for the Elderly's Support 2025.